![]() The workflow involves exporting the project into 3Ds Max, applying textures, building a physical "cage" around the objects so they appear solid and people walking around won't go through them and then export them to either CE or UE via their plugins, and then reapply the textures, setup the lighting,etc. The reason why they aren't used is due to the high licensing price when it comes to using them for commercial work as well as due to them being more technical. #Lumenrt vs lumion softwareThese are software used by professional studios worldwide to create the highest level of quality in industries like gaming,vfx and so on. However quality wise Lumion is far below what Unreal or CE can achieve.Lumion has problem with it's lighting engine and the general GI, that makes surfaces washed out or have unnatural shadows or lighting.Don't get me wrong, it's still a great software if you have strict deadlines. GWHarton, true Lumion is faster to setup due to it's user interface and prebuilt models like furniture,cars,etc. Lumion, Unity,etc are nice as well but the quality is far below the power of "traditional" v-ray or Unreal, Cry Engine 3.Īhh and V-ray also has Vray RT which is partially real time, take a look, you might like it. Plus it has a nice workflow with 3Ds Max, Photoshop,etc.I think they charged like 25% of the revenue if you wanted to use it commercially. I do recommend you Cry Engine 3, compared to Unreal, it's free for personal projects and it has truly real-time visualization capabilities, basically once you place an object there, it's done. Which for complex scenes it's basicaly the same thing as "rendering" but probably not as long. Regarding Unreal, last time I checked, it had a major flaw It required you to "bake" the scenes before it let you move/look around. With a game engine you could probably boost your delivery speed by quite a while, so let's say it normaly takes you 3 days to get a render done. Game engines for rendering have quite the potential, however the high licensing cost makes them unappealing. ![]()
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